As Yincognito said, to tilt a skin you have to add a properly written TransformationMatrix option to every meter of the skin. The solution is definitely not too easy, but can be done. The only disadvantage is that if any of those meters have mouse action(s) defined, the are on which the mouse action is working is not altered by the option. This means that you have to click where have to click with no TransformationMatrix applied. But at least as far as I can tell, it's not the case here, there are no such mouse actions defined.
To simplify little bit the solution add the following things to the code of your skin:
To simplify little bit the solution add the following things to the code of your skin:
- Add a Tilt=0.2 variable to the [Variables] section. The value is controlling the tilt of the skin. Obviously you can experiment with different values.
- Add this section to the code:
Code:
[TransformationMatrixStyle]TransformationMatrix=1;0;(-#Tilt#);1;(0.5*#Tilt#*#CURRENTCONFIGHEIGHT#);0DynamicVariables=1
- Finally add the following option to each meter, one by one: MeterStyle=TransformationMatrixStyle.
Statistics: Posted by balala — Today, 9:26 pm