A bit difficult to put the finger on what the problem is without having an idea of what other relevant parts of the code look like, but unless you're limiting your skin's size via SkinWidth and SkinHeight instead of using DynamicWindowSize to make it adapt to its contents, one thing I can think of as a cause for this is that you're maybe not taking into account the fact that the stroke in a shape is "half in and half out" the coordinates of the said shape, like explained in the notes on StrokeWidth...I do actually have one more issue. I flipped it around for the GPU as well, but it results in the right hand side getting cut off as shown in the image. Increasing the thickness of the inner purple circle or the more outer gray circle seems to fix it but it seems weird that its dependent on those two circles. How could I prevent this?
(Gray)(Purple)Code:
[GPUUsageGraphLineCircle]Meter=ShapeShape=Ellipse #CenterXGPU#, #CenterYGPU#, 91 | Fill Color 0, 0, 0, 0 | StrokeWidth 10 | Stroke Color 95, 96, 98, 255
Code:
[GPUUsageGraphInnerCircle]Meter=ShapeShape=Ellipse #CenterXGPU#, #CenterYGPU#, 79 | Fill Color 0, 0, 0, 0 | StrokeWidth 15 | Stroke Color 132, 119, 183, 255

Statistics: Posted by Yincognito — Yesterday, 11:10 pm