The selfmade honeycomb-launchers set the #Pn#-variables in the „Variables.inc“-file to 1, when the new position is set (directly via launcher) and the old position to 0 when leaving a position.
Some further explanations of the code:
The "OnRefreshAction" in the Rainmeter section is just for the positioning of the skin in relation to a central skin (that whrites its position via #FEXM# and #FEYM# in the "Variables.inc"-file when moved).
The "Group=Rahmen" is just to refresh the skin, when a launcher changes its position.
The #IconNull#-variable is also located in the „Variables.inc“-file and is set to 0 when the central skin (that determines the position of the shapes with the launchers in it) is not active and set to 1 when active. I used that to make the shape disapear when the central skin is active (e.g." Stroke Color #Color1#,((100)*[RahmenCalc])"). In this case the launchers are alining around the central skin. They are only in the related positions of the shape when the central skin in deactivated.
The #Skala#, #Color1# and #Color2# are also in the "Variables.inc"-file.
Some further explanations of the code:
The "OnRefreshAction" in the Rainmeter section is just for the positioning of the skin in relation to a central skin (that whrites its position via #FEXM# and #FEYM# in the "Variables.inc"-file when moved).
The "Group=Rahmen" is just to refresh the skin, when a launcher changes its position.
The #IconNull#-variable is also located in the „Variables.inc“-file and is set to 0 when the central skin (that determines the position of the shapes with the launchers in it) is not active and set to 1 when active. I used that to make the shape disapear when the central skin is active (e.g." Stroke Color #Color1#,((100)*[RahmenCalc])"). In this case the launchers are alining around the central skin. They are only in the related positions of the shape when the central skin in deactivated.
The #Skala#, #Color1# and #Color2# are also in the "Variables.inc"-file.
Statistics: Posted by Hagart — Today, 3:18 pm